Due to feedback, I have been going back through Chapter 1’s critical quest line path, and trying to make things a bit more clear. While I appreciate games with strong lore and story breadcrumbs, I want it to be clear from the outset that Alexandra diCourtne is a character that (especially for Chapter 1) is unreliable and does not always know what is going on around her. As such, I designed a new town for Chapter 1, and am redesigning the quest line such that the first investigation takes place in that town. This helps the framework going forward, and helps explain certain character actions later in the chapter.