Included a number of changes: while I had implemented the Party System before, I also implemented:
- Victory screens;
- Autobattle (particularly helpful in Chapter 2, as the random encounter rate is higher);
- Skill Steal system (though it requires a new playtest);
and implementing encounter rate change, so for example, there can now be Repel and Lure items for those of you who want to adjust the rate of encounters like that.
Credit goes to Yanfly Channel for the above scripts.
I also did the final map before the actual boss battle sequence, so now it's tidying up and Chapter 2 of Die Nachtblume will be draft-complete within the week.
Thank you for your patience!