Implementing the party modification system from Yanfly (to make it easier to do the Chapter 2 sequence). Unfortunately, as this is a global change in the game, this also means a great deal of checking for bugs - like a game-breaking bug between the Prologue and Chapter 1, where Alexandra's sprite does not display properly. So that's been the past several weeks, going back and forth between my playtesting and the volunteer testers to figure out what's going on, refining dialogue conditionals, and proceeding from there.
Thankfully, this system helps a great deal; there are certain characters that are necessary to proceed. This system allows the user to see which characters are locked, and inactive but recruited characters (such as what might occur in Chapter 2) still can gain a little experience. This system still allows for checking inventory and assigning equipment as well, and does more behind the scenes.